Some harsh but very very true words
When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time.
This is really important. Eliminate this urge. Eliminate it professionally, when having contact with people in a position to buy your work. Eliminate it socially, when you just share your work for fun. Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work. You lose the urge to do it. You stop reinforcing those negative thoughts, and they retreat. They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself. Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work. Try to see what you learned from each piece, even if it’s a failure. If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work. When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.
THIS! I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it.
There are always going to be people who are willing to tear you down. Don’t do their work for them. Even if you can’t say good things, it doesn’t mean you have to say negative things.
Vos you need to chill
I have this idea that likes to wave his mask around, hoping someone wears it, even to his own team mates. He doesnt ‘see’ the spikes and stuff, he has a different ‘vision’ then the normal mech. It’s cute. Terrifying, but cute.
IDW Transformers December solicits [x]
More Than Meets the Eye #36:
- (W) James Roberts (A) Alex Milne (CA) Nick Roche
OUTLAWS! Before the war, Orion Pax was part of the Establishment-until a friend opened his eyes to the truth behind the lies and he vowed to overthrow the system. Now, it seems as if his newfound enemies are willing to go to any lengths to see him dead-even if it means waiting four million years…
The Transformers #36:
- (W) John Barber (A/CA) Andrew Griffith
DAYS OF DECEPTION! All-out war erupts on the streets of Tokyo when PROWL finally gets his hand on the one human he wants to get revenge on… and when PROWL gets revenge, it’s never pretty.
Drift: Empire of Stone #2:
- (W) Shane McCarthy (A/CA) Guido Guidi
ONCE A DECEPTICON! DRIFT’s past comes back to haunt him, as RATCHET tries to drag him back to the Lost Light. But alone on a far-off world, DRIFT’s honor demands he stand his ground!
What amazing covers!!! And what lovely solicits~!
The skull of the Chinese Water Deer is one of the most iconic skulls out there.
Like many small Asian deer species, it does not have antlers. Instead the males fight each other with their extremely sharp tusks, slashing at rivals with downward head swings.
When not actively shanking others, the tusks can be folded back slightly., so they don’t interfere with eating.
- Dating: circa 1800
- Culture: Caucasian
- Measurements: overall length 55 cm
The dagger has a wide, straight, double-edged blade with deep, asymmetrical grooves, featuring golden decorations for the first part of the blade. At the forte there’s cartouche with inscriptions. The dagger has the typical grip with wooden grip scales featuring gold-inlaid iron mounts.
sing to me, sweet steel